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<P class="c0 c3"><SPAN class=c5>Maestro/Wanderer</SPAN></P>
<P class="c2 c0 c3"><SPAN></SPAN></P>
<P class=c0><SPAN>Categorized Wanderer/Maestro Songs into A and B group. Skills 
in the same group will overwrite each other. Skills in Group A and B can stack, 
meaning that they will not overwrite each other.</SPAN></P>
<P class=c0><SPAN></SPAN>&nbsp;</P>
<P class=c0><SPAN>&lt; Group A &gt; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</SPAN></P>
<P class=c0><SPAN>Swing Dance</SPAN></P>
<P class=c0><SPAN>Lover’s Symphony</SPAN></P>
<P class=c0><SPAN>Moonlight Serenade</SPAN></P>
<P class=c0><SPAN>Windmill Rush</SPAN></P>
<P class=c0><SPAN>Echo Song</SPAN></P>
<P class=c0><SPAN>Harmonize</SPAN></P>
<P class=c0><SPAN>&lt;</SPAN><SPAN class=c1>Skills in Group A will not stack; 
These skills will overwrite each other.&gt;</SPAN></P>
<P class=c0><SPAN class=c1></SPAN>&nbsp;</P>
<P class=c0><SPAN>&lt; Group B &gt; - These skills can only be removed by 
special skills.</SPAN></P>
<P class=c0><SPAN>Siren’s Voice</SPAN></P>
<P class=c0><SPAN>Deep Sleep Lullaby</SPAN></P>
<P class=c0><SPAN>Circling Nature</SPAN></P>
<P class=c0><SPAN>Gloomy Shyness</SPAN></P>
<P class=c0><SPAN>Song of Mana</SPAN></P>
<P class=c0><SPAN>Dance with Wargs</SPAN></P>
<P class=c0><SPAN>Saturday Night Fever</SPAN></P>
<P class=c0><SPAN>Lerard’s Dew</SPAN></P>
<P class=c0><SPAN>Sinking Melody</SPAN></P>
<P class=c0><SPAN>Warcry from Beyond</SPAN></P>
<P class=c0><SPAN>Unlimited Humming Voice</SPAN></P>
<P class=c0><SPAN></SPAN>&nbsp;</P>
<P class=c0><SPAN class=c1>&lt; Skills in B group can stack with A group. B 
group skills can only be removed through special skills such as Clearance, 
Howling of Lion, Sound of Destruction etc. &gt;</SPAN></P>
<P class="c2 c0"><SPAN></SPAN></P>
<P class="c2 c0"><SPAN class=c1></SPAN></P>
<HR style="PAGE-BREAK-BEFORE: always; DISPLAY: none">

<P class="c2 c0"><SPAN class=c1></SPAN></P>
<P class=c0><SPAN class=c1>Swing Dance</SPAN></P>
<P class="c2 c0"><SPAN class=c1></SPAN></P>
<P class=c0><SPAN>Variable Cast Time: 1 second</SPAN></P>
<P class=c0><SPAN>Global Skill Delay: 2 seconds</SPAN></P>
<P class=c0><SPAN>AoE: Level 1: 15x15</SPAN></P>
<P class=c0><SPAN>Level 2: 17x17</SPAN></P>
<P class=c0><SPAN>Level 3: 19x19</SPAN></P>
<P class=c0><SPAN>Level 4: 21x21</SPAN></P>
<P class=c0><SPAN>Level 5: 23x23</SPAN></P>
<P class=c0><SPAN>Duration: 60 seconds</SPAN></P>
<P class=c0><SPAN>ASPD increase: [(Skill Level x 5) + (Voice Lessons Skill 
Level)] %</SPAN></P>
<P class="c2 c0"><SPAN></SPAN></P>
<P class=c0><SPAN class=c1>Lover’s Symphony</SPAN></P>
<P class="c2 c0"><SPAN class=c1></SPAN></P>
<P class=c0><SPAN>Variable Cast Time: 1 second</SPAN></P>
<P class=c0><SPAN>Global Skill Delay: 2 seconds</SPAN></P>
<P class=c0><SPAN>AoE: Level 1: 15x15</SPAN></P>
<P class=c0><SPAN>Level 2: 17x17</SPAN></P>
<P class=c0><SPAN>Level 3: 19x19</SPAN></P>
<P class=c0><SPAN>Level 4: 21x21</SPAN></P>
<P class=c0><SPAN>Level 5: 23x23</SPAN></P>
<P class=c0><SPAN>Duration: 60 seconds</SPAN></P>
<P class=c0><SPAN>MDEF increase: [(Skill Level x 12) + (Voice Lesson Skill 
Level) + (Caster’s Job Level / 4)] %</SPAN></P>
<P class="c2 c0"><SPAN></SPAN></P>
<P class=c0><SPAN class=c1>Moonlight Serenade</SPAN></P>
<P class="c2 c0"><SPAN class=c1></SPAN></P>
<P class=c0><SPAN>Variable Cast Time: 1 second</SPAN></P>
<P class=c0><SPAN>Global Skill Delay: 2 seconds</SPAN></P>
<P class=c0><SPAN>AoE: Level 1: 15x15</SPAN></P>
<P class=c0><SPAN>Level 2: 17x17</SPAN></P>
<P class=c0><SPAN>Level 3: 19x19</SPAN></P>
<P class=c0><SPAN>Level 4: 21x21</SPAN></P>
<P class=c0><SPAN>Level 5: 23x23</SPAN></P>
<P class=c0><SPAN>Duration: 60 seconds</SPAN></P>
<P class=c0><SPAN>MATK increase: </SPAN><SPAN>[(Skill Level x 6) + (Voice Lesson 
Skill Level) + (Caster’s Job Level / 5)]</SPAN></P>
<P class="c2 c0"><SPAN></SPAN></P>
<P class="c2 c0"><SPAN></SPAN></P>
<HR style="PAGE-BREAK-BEFORE: always; DISPLAY: none">

<P class="c2 c0"><SPAN></SPAN></P>
<P class=c0><SPAN class=c1>Echo Song</SPAN></P>
<P class="c2 c0"><SPAN class=c1></SPAN></P>
<P class=c0><SPAN>Variable Cast Time: 1 second</SPAN></P>
<P class=c0><SPAN>Global Skill Delay: 2 seconds</SPAN></P>
<P class=c0><SPAN>AoE: Level 1: 15x15</SPAN></P>
<P class=c0><SPAN>Level 2: 17x17</SPAN></P>
<P class=c0><SPAN>Level 3: 19x19</SPAN></P>
<P class=c0><SPAN>Level 4: 21x21</SPAN></P>
<P class=c0><SPAN>Level 5: 23x23</SPAN></P>
<P class=c0><SPAN>Duration: 60 seconds</SPAN></P>
<P class=c0><SPAN>DEF increase: [(Skill Level x 6) + (Voice Lesson Skill Level) 
+ (Caster’s Job Level / 4)] %</SPAN></P>
<P class="c2 c0"><SPAN></SPAN></P>
<P class=c0><SPAN class=c1>Harmonize</SPAN></P>
<P class="c0 c2"><SPAN class=c1></SPAN></P>
<P class=c0><SPAN>Variable Cast Time: 1 second</SPAN></P>
<P class=c0><SPAN>Skill re-use Delay: 5 seconds</SPAN></P>
<P class=c0><SPAN>Global Skill Delay: 1 second</SPAN></P>
<P class=c0><SPAN>Duration: 60 seconds</SPAN></P>
<P class=c0><SPAN>Stat reduction: now reduces all stat by - (5 + 5 * Skill 
Level)</SPAN></P>
<P class="c2 c0"><SPAN></SPAN></P>
<P class=c0><SPAN class=c1>Voice Lesson</SPAN></P>
<P class="c2 c0"><SPAN class=c1></SPAN></P>
<P class=c0><SPAN>Max SP increase: + 30 * Skill Level</SPAN></P>
<P class=c0><SPAN>SP regen increase: same as SP recovery passive 
skill</SPAN></P>
<P class=c0><SPAN>Allows 3rd class skill usage while performing at level 5 and 
higher.</SPAN></P>
<P class="c2 c0"><SPAN></SPAN></P>
<P class=c0><SPAN class=c1>Metallic Sound</SPAN></P>
<P class="c2 c0"><SPAN class=c1></SPAN></P>
<P class=c0><SPAN>Variable Cast Time: (0.5 + 0.5 * Skill Level) 
seconds</SPAN></P>
<P class=c0><SPAN>Skill re-use Delay: (1.5 + 0.5 * Skill Level) 
seconds</SPAN></P>
<P class=c0><SPAN>Global Skill Delay: 1 second</SPAN></P>
<P class=c0><SPAN>Number of Hits: Level 1 ~ 2: 2 hits</SPAN></P>
<P class=c0><SPAN>Level 3 ~ 4: 3 hits</SPAN></P>
<P class=c0><SPAN>Level 5: 4 hits</SPAN></P>
<P class=c0><SPAN>MATK [{(Skill Level x 120) + (Voice Lesson Skill Level x 60)} 
x Caster’s Base Level / 100] %</SPAN></P>
<P class=c0><SPAN>Targets hit by Metallic sound will lose [(HP Damage / 10) x {1 
/ (11 - Voice Lesson Skill Level)}] SP.</SPAN></P>
<P class=c0><SPAN>If target is in Sleep or Deep Sleep status, it will take 1.5 
times more damage.</SPAN></P>
<P class=c0><SPAN class=c1>Reverberation</SPAN></P>
<P class="c2 c0"><SPAN class=c1></SPAN></P>
<P class=c0><SPAN>Variable Cast Time: (1 + 0.1 * Skill Level) second</SPAN></P>
<P class=c0><SPAN>Global Skill Delay: 1 second</SPAN></P>
<P class=c0><SPAN>Duration: (8 + 1 * Skill Level) seconds</SPAN></P>
<P class=c0><SPAN>Reverberation can be destroyed by attacking it.</SPAN></P>
<P class=c0><SPAN>Reverberation has Max HP of (Skill Level + 1), taking 1 damage 
every time it is attacked.</SPAN></P>
<P class=c0><SPAN>Damage: ATK [{(Skill Level x 100) + 300} x Caster’s Base Level 
/ 100] % +</SPAN></P>
<P class=c0><SPAN>MATK [{(Skill Level x 100) + 100} x Caster’s Base Level / 100] 
%</SPAN></P>
<P class="c2 c0"><SPAN></SPAN></P>
<P class=c0><SPAN class=c1>Dominion Impulse</SPAN></P>
<P class="c2 c0"><SPAN class=c1></SPAN></P>
<P class=c0><SPAN>Global Skill Delay: 1 second</SPAN></P>
<P class=c0><SPAN>AoE: 11x11</SPAN></P>
<P class="c2 c0"><SPAN></SPAN></P>
<P class=c0><SPAN class=c1>Severe Rainstorm</SPAN></P>
<P class="c2 c0"><SPAN class=c1></SPAN></P>
<P class=c0><SPAN>Fixed Cast Time: 0.5 second</SPAN></P>
<P class=c0><SPAN>Variable Cast Time: (1 + 0.5 * Skill Level) seconds</SPAN></P>
<P class=c0><SPAN>Skill re-use Delay: (4.5 + 0.5 * Skill Level) 
seconds</SPAN></P>
<P class=c0><SPAN>Global Skill Delay: 1 second</SPAN></P>
<P class=c0><SPAN>AoE: 11x11</SPAN></P>
<P class=c0><SPAN>Number of hits: 12</SPAN></P>
<P class=c0><SPAN>ATK [{(Caster’s DEX + AGI) x (Skill Level / 5)} x Caster’s 
Base Level / 100] %</SPAN></P>
<P class="c2 c0"><SPAN></SPAN></P>
<P class=c0><SPAN class=c1>Song of Despair</SPAN></P>
<P class="c2 c0"><SPAN class=c1></SPAN></P>
<P class=c0><SPAN>Variable Cast Time: 3 seconds</SPAN></P>
<P class=c0><SPAN>Immobilization duration: (6 + 2 * Skill Level) 
seconds</SPAN></P>
<P class=c0><SPAN>Skill duration: (7 + 2 * Skill Level) - {(Target’s Base Level 
/ 50) + (Target’s Job Level / 10)} seconds</SPAN></P>
<P class=c0><SPAN>Can be dispelled with Status Recovery / Howling of 
Lion</SPAN></P>
<P class=c0><SPAN>Cannot be placed beneath a player</SPAN></P>
<P class="c2 c0"><SPAN></SPAN></P>
<P class="c2 c0"><SPAN></SPAN></P>
<HR style="PAGE-BREAK-BEFORE: always; DISPLAY: none">

<P class="c2 c0"><SPAN></SPAN></P>
<P class=c0><SPAN class=c1>Siren’s Voice</SPAN></P>
<P class="c2 c0"><SPAN class=c1></SPAN></P>
<P class=c0><SPAN>Variable Cast Time: (1.8 + 0.2 * Skill Level) 
seconds</SPAN></P>
<P class=c0><SPAN>Skill re-use Delay: 5 seconds</SPAN></P>
<P class=c0><SPAN>Global Skill Delay: 1 second</SPAN></P>
<P class=c0><SPAN>AoE: Level 1: 5x5</SPAN></P>
<P class=c0><SPAN>Level 2: 7x7</SPAN></P>
<P class=c0><SPAN>Level 3: 9x9</SPAN></P>
<P class=c0><SPAN>Level 4: 11x11</SPAN></P>
<P class=c0><SPAN>Level 5: 13x13</SPAN></P>
<P class=c0><SPAN>Duration: (12 + 3 * Skill Level) - {(Target’s Base Level / 10) 
+ (Target’s Job Level / 5)} seconds</SPAN></P>
<P class=c0><SPAN>Success chance: (Skill Level x 6) + (Voice Lesson Skill Level 
x 2) + (Caster’s Job Level / 2) %</SPAN></P>
<P class=c0><SPAN>Siren’s Voice will end immediately when targets receive damage 
or at the end of skill duration</SPAN></P>
<P class="c2 c0"><SPAN></SPAN></P>
<P class=c0><SPAN class=c1>Death Valley</SPAN></P>
<P class="c2 c0"><SPAN class=c1></SPAN></P>
<P class=c0><SPAN>Fixed Cast Time: 1 second</SPAN></P>
<P class=c0><SPAN>Variable Cast Time: (3.5 - 0.5 * Skill Level) 
seconds</SPAN></P>
<P class=c0><SPAN>Global Skill Delay: 1 second</SPAN></P>
<P class=c0><SPAN>Success Chance: (88 + 2 * Skill Level) %</SPAN></P>
<P class=c0><SPAN>Revived target loses (60 - 10 * Skill Level) % SP.</SPAN></P>
<P class=c0><SPAN>Target’s SP will be converted into HP, and SP set to 
0</SPAN></P>
<P class="c2 c0"><SPAN></SPAN></P>
<P class="c2 c0"><SPAN class=c1></SPAN></P>
<HR style="PAGE-BREAK-BEFORE: always; DISPLAY: none">

<P class="c2 c0"><SPAN class=c1></SPAN></P>
<P class=c0><SPAN class=c1>Deep Sleep Lullaby</SPAN></P>
<P class="c2 c0"><SPAN class=c1></SPAN></P>
<P class=c0><SPAN>Fixed Cast Time: 1 second</SPAN></P>
<P class=c0><SPAN>Variable Cast Time: 2 seconds</SPAN></P>
<P class=c0><SPAN>Skill re-use Delay: 10 seconds</SPAN></P>
<P class=c0><SPAN>Global Skill Delay: 1 second</SPAN></P>
<P class=c0><SPAN>Self-target skill</SPAN></P>
<P class=c0><SPAN>AoE: Level 1: 11x11</SPAN></P>
<P class=c0><SPAN>Level 2: 13x13</SPAN></P>
<P class=c0><SPAN>Level 3: 15x15</SPAN></P>
<P class=c0><SPAN>Level 4: 17x17</SPAN></P>
<P class=c0><SPAN>Level 5: 19x19</SPAN></P>
<P class=c0><SPAN>Duration: (10 + 2 * Skill Level) - {(Target’s Base Level / 20) 
+ (Target’s Base INT / 20)}] seconds.</SPAN></P>
<P class=c0><SPAN>Minimum of 5 second duration.</SPAN></P>
<P class=c0><SPAN>Success Chance: [(Skill Level x 4) + (Voice Lessons Skill 
Level x 2) + (Caster’s Base Level / 15) + (Caster’s Job Level / 5)] %</SPAN></P>
<P class="c2 c0"><SPAN></SPAN></P>
<P class=c0><SPAN class=c1>Circling Nature</SPAN></P>
<P class="c2 c0"><SPAN class=c1></SPAN></P>
<P class=c0><SPAN>Variable Cast Time: 2 seconds</SPAN></P>
<P class=c0><SPAN>Skill re-use Delay: 15 seconds</SPAN></P>
<P class=c0><SPAN>Global Skill Delay: 1 second</SPAN></P>
<P class=c0><SPAN>Duration: 60 seconds</SPAN></P>
<P class=c0><SPAN>AoE: Level 1: 7x7</SPAN></P>
<P class=c0><SPAN>Level 2: 9x9</SPAN></P>
<P class=c0><SPAN>Level 3: 11x11</SPAN></P>
<P class=c0><SPAN>Level 4: 13x13</SPAN></P>
<P class=c0><SPAN>Level 5: 15x15</SPAN></P>
<P class=c0><SPAN>SP drain: (4 * Skill Level) SP per second</SPAN></P>
<P class=c0><SPAN>HP regen: (40 * Skill Level) HP per second</SPAN></P>
<P class="c2 c0"><SPAN></SPAN></P>
<P class=c0><SPAN class=c1>Improvised Song</SPAN></P>
<P class="c2 c0"><SPAN class=c1></SPAN></P>
<P class=c0><SPAN>Skill re-use Delay: 3 seconds</SPAN></P>
<P class=c0><SPAN>Global Skill Delay: 1 second</SPAN></P>
<P class=c0><SPAN>Activated spell level: (4 + 1 * Skill Level)</SPAN></P>
<P class="c2 c0"><SPAN></SPAN></P>
<HR style="PAGE-BREAK-BEFORE: always; DISPLAY: none">

<P class="c2 c0"><SPAN></SPAN></P>
<P class=c0><SPAN class=c1>Gloomy Shyness</SPAN></P>
<P class="c2 c0"><SPAN class=c1></SPAN></P>
<P class=c0><SPAN>Fixed Cast Time: 0.5 second</SPAN></P>
<P class=c0><SPAN>Variable Cast Time: 1 second</SPAN></P>
<P class=c0><SPAN>Skill re-use Delay: 10 seconds</SPAN></P>
<P class=c0><SPAN>Global Skill Delay: 1 second</SPAN></P>
<P class=c0><SPAN>Flee reduction: - (20 + 5 * Skill Level)</SPAN></P>
<P class=c0><SPAN>ASPD reduction: - (15 + 5 * Skill Level) %</SPAN></P>
<P class=c0><SPAN>Duration: (15 + 15 * Skill Level) seconds</SPAN></P>
<P class=c0><SPAN>Reduces target’s movement speed by half at (Skill Level x 1)% 
chance</SPAN></P>
<P class=c0><SPAN>Damage amplification formula: Random number between [15 ~ 
(Voice Lesson Skill Level x 5) + (Skill Level x 10)] %.</SPAN></P>
<P class="c2 c0"><SPAN></SPAN></P>
<P class=c0><SPAN class=c1>Great Echo</SPAN></P>
<P class="c2 c0"><SPAN class=c1></SPAN></P>
<P class=c0><SPAN>Fixed Cast Time: 0.5 second</SPAN></P>
<P class=c0><SPAN>Variable Cast Time: (1.8 + 0.2 * Skill Level) 
seconds</SPAN></P>
<P class=c0><SPAN>Skill re-use Delay: 10 seconds</SPAN></P>
<P class=c0><SPAN>Global Skill Delay: 1 second</SPAN></P>
<P class=c0><SPAN>AoE: Level 1: 5x5</SPAN></P>
<P class=c0><SPAN>Level 2 ~ 3: 7x7</SPAN></P>
<P class=c0><SPAN>Level 4 ~ 5: 9x9</SPAN></P>
<P class=c0><SPAN>ATK [{(Skill Level x 200) + 400} x Caster’s Base Level / 100] 
%</SPAN></P>
<P class=c0><SPAN>If there are more than 2 Wanderer or Maestro in the party, 
additional 100% damage, increased by 2 times for every other Maestro/Wanderer in 
party.</SPAN></P>
<P class=c0><SPAN>For example, 3 Wanderer and/or Maestro = 100%, 4 = 200%, 5 = 
400%, 6 = 800% etc.</SPAN></P>
<P class=c0><SPAN>Additional damage will go up to a maximum of 7 player 
worth.</SPAN></P>
<P class="c2 c0"><SPAN></SPAN></P>
<P class="c2 c0"><SPAN class=c1></SPAN></P>
<HR style="PAGE-BREAK-BEFORE: always; DISPLAY: none">

<P class="c2 c0"><SPAN class=c1></SPAN></P>
<P class=c0><SPAN class=c1>Song of Mana</SPAN></P>
<P class="c2 c0"><SPAN class=c1></SPAN></P>
<P class=c0><SPAN>Fixed Cast Time: 0.5 second</SPAN></P>
<P class=c0><SPAN>Variable Cast Time: 1 second</SPAN></P>
<P class=c0><SPAN>Skill re-use Delay: 90 seconds</SPAN></P>
<P class=c0><SPAN>Global Skill Delay: 1 second</SPAN></P>
<P class=c0><SPAN>AoE: Level 1: 11x11</SPAN></P>
<P class=c0><SPAN>Level 2: 13x13</SPAN></P>
<P class=c0><SPAN>Level 3: 15x15</SPAN></P>
<P class=c0><SPAN>Level 4: 17x17</SPAN></P>
<P class=c0><SPAN>Level 5: 19x19</SPAN></P>
<P class=c0><SPAN>Duration: (30 * Skill Level) seconds</SPAN></P>
<P class=c0><SPAN>SP Regen: 10 per 5 seconds</SPAN></P>
<P class=c0><SPAN>This effect is enhanced by the number of Wanderers/Maestros in 
party. If there are more than 2 Wanderer/Maestro in party, each performer will 
add 5 SP regeneration per 5 seconds, up to a maximum of 7 times.</SPAN></P>
<P class="c2 c0"><SPAN></SPAN></P>
<P class=c0><SPAN class=c1>Dance with Wargs</SPAN></P>
<P class="c2 c0"><SPAN class=c1></SPAN></P>
<P class=c0><SPAN>Fixed Cast Time: 0.5 second</SPAN></P>
<P class=c0><SPAN>Variable Cast Time: (1 + 0.5 * Skill Level) seconds</SPAN></P>
<P class=c0><SPAN>Skill re-use Delay: 90 seconds</SPAN></P>
<P class=c0><SPAN>Global Skill Delay: 1 second</SPAN></P>
<P class=c0><SPAN>AoE: Level 1: 11x11</SPAN></P>
<P class=c0><SPAN>Level 2: 13x13</SPAN></P>
<P class=c0><SPAN>Level 3: 15x15</SPAN></P>
<P class=c0><SPAN>Level 4: 17x17</SPAN></P>
<P class=c0><SPAN>Level 5: 19x19</SPAN></P>
<P class=c0><SPAN>Duration: (30 * Skill Level) seconds</SPAN></P>
<P class=c0><SPAN>Warg Strike / Warg Bite / Warg Dash damage is increased 
by</SPAN></P>
<P class=c0><SPAN>ATK [(Skill Level x 10) x Number of Maestro/Wanderer in 
party(Maximum of 7)] %</SPAN></P>
<P class=c0><SPAN>Fixed Cast Time reduction: &nbsp;Number of Maestro/Wanderer in 
party affects Fixed Cast Time reduction. Each Maestro/Wanderer in party will 
reduce the fixed cast time by 10%, maximum of up to 70%.</SPAN></P>
<P class=c0><SPAN>ASPD increase: ASPD is increased by 5%, further increased by 
5% per Maestro/Wanderer in party, up to a maximum of 30%.</SPAN></P>
<P class=c0><SPAN>Ranger’s Warg-related skills will deal additional 
damage.</SPAN></P>
<P class=c0><SPAN>Equipment ATK is increased by [(Skill Level x 2) x Number of 
Wanderer/Maestro in party (Up to a maximum of 7)]</SPAN></P>
<P class=c0><SPAN class=c1>Destruction Song</SPAN></P>
<P class="c2 c0"><SPAN class=c1></SPAN></P>
<P class=c0><SPAN>Fixed Cast Time: 0.5 second</SPAN></P>
<P class=c0><SPAN>Variable Cast Time: (-0.5 + 0.5 * Skill Level) 
seconds</SPAN></P>
<P class=c0><SPAN>Skill re-use Delay: (5 + 1 * Skill Level) seconds</SPAN></P>
<P class=c0><SPAN>Global Skill Delay: 1 second</SPAN></P>
<P class=c0><SPAN>AoE: Level 1 ~ 2: 9x9</SPAN></P>
<P class=c0><SPAN>Level 3: 11x11</SPAN></P>
<P class=c0><SPAN>Level 4: 13x13</SPAN></P>
<P class=c0><SPAN>Level 5: 15x15</SPAN></P>
<P class=c0><SPAN>Removes all performance / chorus effects in target 
area.</SPAN></P>
<P class=c0><SPAN>Success chance: [(Voice Lesson Skill Level x 2) + (Destruction 
Song Skill Level x 4)] %</SPAN></P>
<P class=c0><SPAN>Targets who have had their performance/chorus skill removed 
will take: (Skill Level x 1000) + (Voice Lesson Skill Level x INT) damage and 
stunned at 100% chance.</SPAN></P>
<P class=c0><SPAN>If there are more than 2 Maestro/Wanderer in party, 
Destruction Song’s success chance and damage are further enhanced by the number 
of Maestro/Wanderer in party, 10% per additional performer(After the initial 2) 
up to a maximum of 50%.</SPAN></P>
<P class="c2 c0"><SPAN></SPAN></P>
<P class=c0><SPAN class=c1>Saturday Night Fever</SPAN></P>
<P class="c2 c0"><SPAN class=c1></SPAN></P>
<P class=c0><SPAN>Fixed Cast Time: 1 second</SPAN></P>
<P class=c0><SPAN>Variable Cast Time: (1 * Skill Level) seconds</SPAN></P>
<P class=c0><SPAN>Skill re-use Delay: 180 seconds</SPAN></P>
<P class=c0><SPAN>Global Skill Delay: 1 second</SPAN></P>
<P class=c0><SPAN>AoE: Level 1: 7x7</SPAN></P>
<P class=c0><SPAN>Level 2: 9x9</SPAN></P>
<P class=c0><SPAN>Level 3: 11x11</SPAN></P>
<P class=c0><SPAN>Level 4: 13x13</SPAN></P>
<P class=c0><SPAN>Level 5: 15x15</SPAN></P>
<P class=c0><SPAN>Duration: (5 + 5 * Skill Level) seconds</SPAN></P>
<P class=c0><SPAN>HP/SP drain: 1% ever (12 - 2 * Skill Level) seconds</SPAN></P>
<P class=c0><SPAN>ATK increase: + 100 * Skill Level</SPAN></P>
<P class=c0><SPAN>DEF decrease: - (10 + 10 * Skill Level) %</SPAN></P>
<P class=c0><SPAN>Flee decrease: - (40 + 10 * Skill Level) %</SPAN></P>
<P class=c0><SPAN>Success chance: {(Caster’s INT / 6) + (Caster’s Job Level / 
5)} + (Skill Level x 4)} %</SPAN></P>
<P class="c2 c0"><SPAN></SPAN></P>
<HR style="PAGE-BREAK-BEFORE: always; DISPLAY: none">

<P class="c2 c0"><SPAN></SPAN></P>
<P class=c0><SPAN class=c1>Lerard’s Dew</SPAN></P>
<P class="c2 c0"><SPAN class=c1></SPAN></P>
<P class=c0><SPAN>Fixed Cast Time: 0.5 second</SPAN></P>
<P class=c0><SPAN>Variable Cast Time: 1 second</SPAN></P>
<P class=c0><SPAN>Skill re-use Delay: 180 seconds</SPAN></P>
<P class=c0><SPAN>Global Skill Delay: 1 second</SPAN></P>
<P class=c0><SPAN>AoE: Level 1 ~ 2: 11x11</SPAN></P>
<P class=c0><SPAN>Level 3 ~ 4: 13x13</SPAN></P>
<P class=c0><SPAN>Level 5: 15x15</SPAN></P>
<P class=c0><SPAN>Max HP increase: 200 * Skill Level</SPAN></P>
<P class=c0><SPAN>If there are more than 2 Maestro/Wanderer in party, Max HP 
increase is enhanced by another 300 per additional performer(After the initial 
2) in party, up to a maximum of 2500.</SPAN></P>
<P class=c0><SPAN>Duration: (10 + 10 * Skill Level) seconds</SPAN></P>
<P class="c2 c0"><SPAN></SPAN></P>
<P class=c0><SPAN class=c1>Sinking Melody</SPAN></P>
<P class="c2 c0"><SPAN class=c1></SPAN></P>
<P class=c0><SPAN>Fixed Cast Time: 0.5 second</SPAN></P>
<P class=c0><SPAN>Variable Cast Time: 1 second</SPAN></P>
<P class=c0><SPAN>Skill re-use Delay: 180 seconds</SPAN></P>
<P class=c0><SPAN>Global Skill Delay: 1 second</SPAN></P>
<P class=c0><SPAN>AoE: Level 1 ~ 2: 11x11</SPAN></P>
<P class=c0><SPAN>Level 3 ~ 4: 13x13</SPAN></P>
<P class=c0><SPAN>Level 5: 15x15</SPAN></P>
<P class=c0><SPAN>Success chance: (15 + 5 * Skill Level) %</SPAN></P>
<P class=c0><SPAN>If there are more than 2 Maestro/Wanderer in the party, 
success chance will increase by 5% per additional performer(After the initial 2) 
in the party, up to a maximum of 65%.</SPAN></P>
<P class=c0><SPAN>Duration: (10 + 10 * Skill Level) seconds</SPAN></P>
<P class=c0><SPAN>SP drain: (Skill Level x 2)% SP per second</SPAN></P>
<P class=c0><SPAN>If there are more than 2 Maestro/Wanderer in party, enemies 
will lose additional 2% SP per additional performer(After the initial 2) in 
party, up to a maximum of 20%.</SPAN></P>
<P class=c0><SPAN>INT reduction: (Skill Level x Number of Maestro/Wanderer in 
party)</SPAN></P>
<P class="c2 c0"><SPAN></SPAN></P>
<HR style="PAGE-BREAK-BEFORE: always; DISPLAY: none">

<P class="c2 c0"><SPAN></SPAN></P>
<P class=c0><SPAN class=c1>Warcry from Beyond</SPAN></P>
<P class="c2 c0"><SPAN class=c1></SPAN></P>
<P class=c0><SPAN>Fixed Cast Time: 0.5 second</SPAN></P>
<P class=c0><SPAN>Variable Cast Time: 1 second</SPAN></P>
<P class=c0><SPAN>Skill re-use Delay: 180 seconds</SPAN></P>
<P class=c0><SPAN>Global Skill Delay: 1 second</SPAN></P>
<P class=c0><SPAN>AoE: Level 1 ~ 2: 11x11</SPAN></P>
<P class=c0><SPAN>Level 3 ~ 4: 13x13</SPAN></P>
<P class=c0><SPAN>Level 5: 15x15</SPAN></P>
<P class=c0><SPAN>Success Chance: (15 + 5 * Skill Level) %</SPAN></P>
<P class=c0><SPAN>Success chance is also enhanced by the number of 
Maestro/Wanderer in the party, 5% increase up to a maximum of 65%.</SPAN></P>
<P class=c0><SPAN>Duration: (10 + 10 * Skill Level) seconds</SPAN></P>
<P class=c0><SPAN>Max HP reduction: (Skill Level x 4) %</SPAN></P>
<P class=c0><SPAN>If there are more than 2 Maestro/Wanderer in the party, Max HP 
will decrease further by another 4% per additional performer in the party (After 
the initial 2), up to a maximum of 40%.</SPAN></P>
<P class=c0><SPAN>STR and CRIT increase: (Skill Level x Number of 
Maestro/Wanderer party members)</SPAN></P>
<P class=c0><SPAN></SPAN>&nbsp;</P>
<P class=c0><SPAN class=c1>Unlimited Humming Voice</SPAN></P>
<P class="c2 c0"><SPAN class=c1></SPAN></P>
<P class=c0><SPAN>Fixed Cast Time: 0.5 second</SPAN></P>
<P class=c0><SPAN>Variable Cast Time: 1 second</SPAN></P>
<P class=c0><SPAN>Skill re-use Delay: (100 + 10 * Skill Level) 
seconds</SPAN></P>
<P class=c0><SPAN>Global Skill Delay: 1 second</SPAN></P>
<P class=c0><SPAN>AoE: Level 1 ~ 2: 11x11</SPAN></P>
<P class=c0><SPAN>Level 3 ~ 4: 13x13</SPAN></P>
<P class=c0><SPAN>Level 5: 15x15</SPAN></P>
<P class=c0><SPAN>Duration: (30 + 30 * Skill Level) seconds</SPAN></P>
<P class=c0><SPAN>SP Cost increase: 15%</SPAN></P>
<P class=c0><SPAN>If there are more than 3 Maestro/Wanderer in the party, SP 
Cost increase will be decreased by 3% for additional performer(after initial 2) 
in the party up to a maximum of 0%.</SPAN></P>
<P class="c2 c0"><SPAN></SPAN></P>
<P class="c2 c0"><SPAN class=c1></SPAN></P>
<HR style="PAGE-BREAK-BEFORE: always; DISPLAY: none">

<P class="c2 c0"><SPAN class=c1></SPAN></P>
<P class=c0><SPAN class=c1>Windmill Rush</SPAN></P>
<P class="c2 c0"><SPAN class=c1></SPAN></P>
<P class=c0><SPAN>Global Skill Delay: 2 seconds</SPAN></P>
<P class=c0><SPAN>AoE: Level 1: 15x15</SPAN></P>
<P class=c0><SPAN>Level 2: 17x17</SPAN></P>
<P class=c0><SPAN>Level 3: 19x19</SPAN></P>
<P class=c0><SPAN>Level 4: 21x21</SPAN></P>
<P class=c0><SPAN>Level 5: 23x23</SPAN></P>
<P class=c0><SPAN>Duration: 60 seconds</SPAN></P>
<P class=c0><SPAN class="c1 c4">[ (Skill Level x 6 ) + ( Voice Lesson Skill 
Level ) + (Caster’s Job Level / 5 ) ] </SPAN></P></DIV>
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